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Some final code requests (and screenshots)
10-02-2018, 05:08 PM
Patch is looking good so far, no issues whatsoever.
I had to change B3 back to B2 for my hack (The "extra2" section in the ASM file) because otherwise it reduce the incentive for Melee-type characters to stay in the front row when using proc-based weapons. Procs doing half damage in back row might not make sense but it keeps balance in check. In Vanilla this is not a problem since 1. Illumina already ignores row 2. There's other things that are even more overpowered and 3. Game is extremely easy but this becomes a problem in hacks like mine where the focus is on balance.
I had to change B3 back to B2 for my hack (The "extra2" section in the ASM file) because otherwise it reduce the incentive for Melee-type characters to stay in the front row when using proc-based weapons. Procs doing half damage in back row might not make sense but it keeps balance in check. In Vanilla this is not a problem since 1. Illumina already ignores row 2. There's other things that are even more overpowered and 3. Game is extremely easy but this becomes a problem in hacks like mine where the focus is on balance.
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