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In-battle RAM editor code

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This is the sort of thing you expect to read about in attempts at creating AI, or gods forbid, Seed AI. Like, the sort of thing you would find in a setting like Eclipse Phase while dealing with TITAN remnants. It's fluid as hell, and being able to turn the ROM of an SNES game into something fluid like this is, well, it's unexpected as can be. Shockingly so.

...if someone uses this sort of programming to build killer robots, I vote we name it magitek. Evil laugh Tongue
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[-] The following 1 user says Thank You to Robo Jesus for this post:
  • Tenkarider (03-19-2018)



Messages In This Thread
In-battle RAM editor code - by Tenkarider - 03-19-2018, 01:25 AM
RE: In-battle RAM editor code - by madsiur - 03-19-2018, 01:44 AM
RE: In-battle RAM editor code - by seibaby - 03-19-2018, 05:36 AM
RE: In-battle RAM editor code - by Robo Jesus - 03-19-2018, 08:09 PM
RE: In-battle RAM editor code - by Tenkarider - 03-19-2018, 10:24 PM

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