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Squaresoft BRR Database
This BRR database aim to include all Squaresoft BRR samples released in SNES and Satellaview games while having Final Fantasy 6 import option in mind. This is why ADSR Data, Looping Point Data and *hopefully* compatible Pitch Multiplicator Data is included. All sample were ripped directly from ROMs and not with SPC files. For more details on BRR samples and on each game, you can check this wiki page. There is also an Lazy Sound Patch Compilation that import in a lazy way instruments from each game and an offset thread, reflecting the wiki info regarding ROM locations.
Legend:
nolength package: BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file.
regular package: BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file.
detail package: BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files.
wav package: BRR Samples converted to WAV files.
all package: The above 4 packages for one game.
"All Games" row: Any of the first 4 package above for all games or all package of all games listed as "everything" (around 19MB).
The following 3 users say Thank You to madsiur for this post:
• Gi Nattak (03-10-2018), JCE3000GT (03-07-2018), JWhiteLXXXIX (03-17-2018)
• Gi Nattak (03-10-2018), JCE3000GT (03-07-2018), JWhiteLXXXIX (03-17-2018)
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