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ِActor walks through the wall?!!

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That event code (somehow) got messed up at:
CA/9429: 32 Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2 Set vehicle/entity's event speed to normal
CA/942C: A1 Move vehicle/entity right/down 1x1 tiles
CA/942D: CC Turn vehicle/entity up
CA/942E: FF End queue

Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09 93, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.


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Messages In This Thread
ِActor walks through the wall?!! - by q8fft - 02-10-2018, 04:10 AM
RE: ِActor walks through the wall?!! - by Gi Nattak - 02-10-2018, 02:02 PM
RE: ِActor walks through the wall?!! - by q8fft - 02-10-2018, 03:38 PM

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