Users browsing this thread: 1 Guest(s)
ِActor walks through the wall?!!
That event code (somehow) got messed up at:
CA/9429: 32 Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2 Set vehicle/entity's event speed to normal
CA/942C: A1 Move vehicle/entity right/down 1x1 tiles
CA/942D: CC Turn vehicle/entity up
CA/942E: FF End queue
Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09 93, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.
CA/9429: 32 Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2 Set vehicle/entity's event speed to normal
CA/942C: A1 Move vehicle/entity right/down 1x1 tiles
CA/942D: CC Turn vehicle/entity up
CA/942E: FF End queue
Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09 93, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.
We are born, live, die and then do the same thing over again.
The following 3 users say Thank You to Gi Nattak for this post:
• q8fft (02-10-2018), Robo Jesus (02-11-2018), Rodimus Primal (02-10-2018)
• q8fft (02-10-2018), Robo Jesus (02-11-2018), Rodimus Primal (02-10-2018)
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)