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FFVI: Divergent Paths
04-15-2020, 03:02 AM
(04-14-2020, 03:14 PM)PowerPanda Wrote: Progress has been slow going, as real life has consistently gotten in the way. Also, because of changes I made to the MMMMMagic patch, my save files got messed up, and I knew I needed to start over in order to make any progress. A few days ago, I got the itch to get back to it, and started up a new save file. I made a handful of minor fixes, but the 2 major changes have beenMy man, No worries. So happy too hear the creative itch has has gotten you again. Like I said before I am most looking forward to playing your hard work. I really like the Idea of the Moogle Lure. I trust your ability with your mod.
1. Implementing the Moogle Charm/Moogle Lure in the training school at the beginning of the game. As detailed in another thread, the Charm drops random encounters to 0%, the Lure increases by 50%, and the combination of both decreases by 50%.
2. Moving the "party HQ" from Narshe to Figaro Castle during the portion of the game where you are searching for Terra and trying to get into the Empire. I have a different thread about this.
Next step is playing all the way through the World of Balance, to ensure everything is as I want it. Then I get to start adding new content to the WoR.
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