Users browsing this thread: 1 Guest(s)
Condensing Spell List in Battle
10-07-2017, 01:08 AM
re the nulling: it's done at C2/23FF.
re code snippet: or add a few to several bytes (depending on whether we want the option of going >= 256d past 3084h; i.e. setting A to 16-bit) but gain some speed with a 4-entry pointer table.
that'd avoid doing the Actor ID check, but what's the best or quickest way to make sure the index _into_ the list is a proper value?
re building the individual $3084 lists: huh, guess i did underestimate it some.
re code snippet: or add a few to several bytes (depending on whether we want the option of going >= 256d past 3084h; i.e. setting A to 16-bit) but gain some speed with a 4-entry pointer table.
Quote:you could hardcode Lore to pull from a specific section of the list.
that'd avoid doing the Actor ID check, but what's the best or quickest way to make sure the index _into_ the list is a proper value?
re building the individual $3084 lists: huh, guess i did underestimate it some.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)