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Final Fantasy VI: Ray of Light

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As I see it, there are a couple problems with Slots in vanilla. First, it is rigged so unlike, Blitz, your outcome is out of your control. Second, it's rigged so you'll almost always get Lagomorph, 7-Flush, or Chocobop. Un-rigging the command, puts the power back in the hands of the player, but crafty and good players can exploit the system to get Joker Dooms on demand which not only ruins the game but makes all of the other outcomes meaningless.

It seems like the best course of action is to un-rig the command and balance it out so that even Lagomorph and all of the commands after it are successively more useful without going over the top. 777 and 77Bar will still be in the system but Joker Doom is going to die. I'm not sure what to put in its place yet.
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Messages In This Thread
Final Fantasy VI: Ray of Light - by Timbo - 04-03-2017, 03:07 AM
RE: Final Fantasy VI: Ray of Light - by Lockirby2 - 04-03-2017, 09:50 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 04-03-2017, 10:34 PM
RE: Final Fantasy VI: Ray of Light - by Lockirby2 - 04-03-2017, 11:21 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 04-04-2017, 03:19 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 01-17-2018, 11:12 AM

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