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Wanted: Thief Skillset Ideas and Criticisms
04-02-2017, 02:57 AM
These past few weeks have been very exciting. My patch will soon be moving out of concept phase and into an early modding phase. Right now I'm working on the spells list, specifically what should be cut and what should be kept. It seems like I'll actually come out of this thing with one extra 8 spell list complete with field menu and level learning. Which, will most likely work best with Locke. I've got a few idea for spells for him but I'd love to have a few more. I'm stuck at seven. I thought about making Gil Toss a single target ability that doesn't ignore defense and then adding Gil Rain which functions like the original ability, but this seems pretty boring to me.
Here's what I've go so far:
Here's what I've go so far:
- Steal (same as the command)
- Flee (same as smoke bomb item)
- Gil Toss (same as the command)
- Hide (animation undecided, Locke only, add clear)
- Tailwind (animation undecided, Locke only, add haste)
- Steal Heart (animation undecided, enemy only, single target add muddle)
- Poach (animation undecided, morph effect, enemy only, single target)
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