Users browsing this thread: 2 Guest(s)
Summon Command Acts like Magicite

#8
Posts: 763
Threads: 83
Thanks Received: 55
Thanks Given: 7
Joined: Apr 2015
Reputation: 22
Status
Obliviscence
(03-05-2017, 11:55 PM)assassin Wrote: alternatively, i wonder what happens if you have the C2/4D9C hook instead put a null ID [EDIT: FFh - 36h, rather] (or something outside the Esper range, at least) in top of A.  if that doesn't break the queuing or anything else, maybe have the C2/19C7-linked function test for that instead.

Admittedly, I haven't looked at any of the code, but changing A or B can have unforeseen consequences down the line if not restored... I ran into something similar doing magic expansion where I was breaking availability of spells in the menu 3 functions down the line because there was a value stored in B and the code ran an 8-bit A for a while keeping B in tact for a LONG time. but worth a test for sure.
  Find
Quote  



Messages In This Thread
Summon Command Acts like Magicite - by PowerPanda - 03-02-2017, 09:29 PM
RE: Summon Command Acts like Magicite - by m06 - 03-04-2017, 01:59 AM
RE: Summon Command Acts like Magicite - by B-Run - 03-05-2017, 09:53 PM
RE: Summon Command Acts like Magicite - by B-Run - 03-06-2017, 10:25 AM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite