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Runic to Shock
02-19-2017, 05:41 PM
(This post was last modified: 02-19-2017, 10:53 PM by PowerPanda.)
So let's say I were to just replace "Fight" with "Runic". Would that ruin the Offering "X-Fight"? I don't see it anywhere in the tables.
Well... I feel like I jumped in the deep end here.
Let's assume I'm not doing the Item->Throw, since that is a level beyond where I want to go. If I were to ONLY do the first patch, as far as I can tell I would just need to edit the following lines:
C2/53B7 and 11D6 just reference the change above, so since I'm editing the DragoonBoots, they should keep their coding from the Fight->Jump command and not need to be edited, right?
So that's a 4-bit change to the rom. I know WHAT I need to change, but I am lost as to how to do it. Would anyone be willing to help with this one? It seems awfully silly to go through the steep learning curve of assembly for such a small change. (note: I'm still trying and looking this up, but help would be appreciated.)
Nevermind, I got it. I was struggling because I couldn't see the code itself. Once I found the SNES Professional ASM Development Kit, and was actually able to SEE the code, it was a pretty easy switch. It just took me almost 2 hours to find that program. The DragonBoots relic now changes Runic to Shock. I'll put out an IPS after a bit of testing.
(for posterity's sake, I was incorrect in the lines I was changing. I forgot to convert to hexadecimal. The changes should be:
Well... I feel like I jumped in the deep end here.
Let's assume I'm not doing the Item->Throw, since that is a level beyond where I want to go. If I were to ONLY do the first patch, as far as I can tell I would just need to edit the following lines:
Quote:Change
C2/5456: 00 (Fight)
To
C2/5456: 11 (Runic)
and Change
C2/545B: 16 (Jump)
to
C2/545B: 27 (Shock)
C2/53B7 and 11D6 just reference the change above, so since I'm editing the DragoonBoots, they should keep their coding from the Fight->Jump command and not need to be edited, right?
So that's a 4-bit change to the rom. I know WHAT I need to change, but I am lost as to how to do it. Would anyone be willing to help with this one? It seems awfully silly to go through the steep learning curve of assembly for such a small change. (note: I'm still trying and looking this up, but help would be appreciated.)
Nevermind, I got it. I was struggling because I couldn't see the code itself. Once I found the SNES Professional ASM Development Kit, and was actually able to SEE the code, it was a pretty easy switch. It just took me almost 2 hours to find that program. The DragonBoots relic now changes Runic to Shock. I'll put out an IPS after a bit of testing.
(for posterity's sake, I was incorrect in the lines I was changing. I forgot to convert to hexadecimal. The changes should be:
Quote:Change
C2/5456: 00 (Fight)
To
C2/5456: 0B (Runic)
and Change
C2/545B: 16 (Jump)
to
C2/545B: 1B (Shock)
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