Users browsing this thread: 1 Guest(s)
Multiple Fonts

#11
Posts: 3,647
Threads: 266
Thanks Received: 692
Thanks Given: 285
Joined: Oct 2011
Reputation: 60
Status
Faith
(12-21-2016, 09:02 AM)B-Run Wrote: You need to condense your code into a single .asm or use hard address calls. the JSLs to C0 dont apply in xkas cause it the C1 and C3 files don't see the label declared.

You need to assemble main_EXP.asm where all the files are declared. It will work as it has been debugged and tested multiple times.

According to xkas incsrc documentation:

Assemble included file. There is a 512-deep recursion limit. (e.g. incsrc inside an incsrc inside an incsrc...) - See the macro definitions for why this is here. It will assemble the included file immediately when hit. So if your incsrc is in the middle of the file, that's where it's going. All labels/sublabels/etc. are in the global-scope. So if you have label1: defined in file1.asm, then incsrc file2.asm, file2 will be able to use label1:, and subsequently not be able to redefine it.

(12-21-2016, 09:02 AM)B-Run Wrote: Also, this breaks my battles in CoV =(... probably because I have the 5-digit damage patch already applied. I was hoping this wouldn't affect damage numerals... or if it doesnt, i'll have to figure out the other conflict. CoV would love this patch.

Yes, the 32 000k damage patch will likely not work with the GBA font. You would need to tweak the GBA FWF...

(12-21-2016, 08:28 AM)seibaby Wrote: But Madsiur, I think you're being too generous with your version numbers... :p

Yes, it really should be 1.04 or 1.1.3. However this is just how it went Tongue

Edit: On a side note, the hack should now be bug free, as James White did a full RotDS run with the Font hack applied.
  Find
Quote  



Messages In This Thread
Multiple Fonts - by madsiur - 12-08-2016, 01:52 PM
RE: Multiple Fonts Patch (Beta) - by seibaby - 12-08-2016, 02:09 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-08-2016, 02:36 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-08-2016, 08:36 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-15-2016, 10:55 PM
RE: Multiple Fonts Patch 1.1 - by madsiur - 12-16-2016, 06:43 AM
RE: Multiple Fonts Patch 1.3 - by madsiur - 12-17-2016, 03:22 PM
RE: Multiple Fonts Patch 1.4 - by madsiur - 12-21-2016, 01:51 AM
RE: Multiple Fonts Patch 1.4 - by seibaby - 12-21-2016, 08:28 AM
RE: Multiple Fonts Patch 1.4 - by B-Run - 12-21-2016, 09:02 AM
RE: Multiple Fonts Patch 1.4 - by madsiur - 12-21-2016, 11:16 AM
RE: Multiple Fonts Patch 1.4 - by madsiur - 03-17-2017, 04:20 PM
RE: Multiple Fonts Patch 1.4.1 - by Tenkarider - 03-18-2017, 12:17 PM
RE: Multiple Fonts Patch 1.4.1 - by madsiur - 03-18-2017, 12:46 PM
RE: Multiple Fonts Patch 1.4.1 - by Tenkarider - 03-19-2017, 12:52 PM
RE: Multiple Fonts Patch 1.4.1 - by Gi Nattak - 03-18-2017, 02:07 PM
RE: Multiple Fonts - by Lightning - 04-14-2019, 10:51 PM
RE: Multiple Fonts - by madsiur - 04-15-2019, 12:27 PM
RE: Multiple Fonts - by Lightning - 04-15-2019, 09:46 PM
RE: Multiple Fonts - by Lightning - 04-18-2019, 01:11 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite