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Bugfix: Near Fatal is applied even if Dead
Near Fatal is actively applied to any entity with HP less than an eighth, at battle start, on formation switch, and after each strike of an attack. This happens even if that entity is afflicted with Death (NOT Zombie or Petrify, as I previously had stated). The game automatically REMOVES Near Fatal along with other statuses upon recieving Death - but Near Fatal is reapplied right away.
This has very little impact - unless you script a monster with an attack which is conditional on Near Fatal status on the target. In this case, it will keep using only that attack, repeatedly, using the attack's default targeting.
This patch stops Near Fatal from being applied to Dead entities.
UPDATE2: dn helped me discover a much more efficient, space saving method. This is now a one-byte fix.
Thanks to BTB who alerted me to this bug, and thanks to dn who helped me come up with a simpler fix.
This has very little impact - unless you script a monster with an attack which is conditional on Near Fatal status on the target. In this case, it will keep using only that attack, repeatedly, using the attack's default targeting.
This patch stops Near Fatal from being applied to Dead entities.
UPDATE2: dn helped me discover a much more efficient, space saving method. This is now a one-byte fix.
Spoiler (Click to View)
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