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2 Silly Patches

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(10-30-2016, 10:04 PM)Turbotastic Wrote: Would using a tile editor like Tile Molester also cause problems for editing player sprites, or would using those tools be preferrable for graphic work?

What I would do is use FF3se for the graphics then copy with YY-CHR the tiles changed (Locke portrait and sprite only). There is no pointer involved for those (there are but they are not touched). For dialogues you can't do much.

(10-30-2016, 10:54 PM)Tenkarider Wrote: while we are in the argument... what banks/pointers are changed when you deal with FF3SE?

See ips report above or better save with FF3se, make a patch and check the report.
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Messages In This Thread
2 Silly Patches - by Turbotastic - 10-29-2016, 11:09 PM
RE: 2 Silly Patches - by madsiur - 10-30-2016, 06:32 PM
RE: 2 Silly Patches - by Turbotastic - 10-30-2016, 10:04 PM
RE: 2 Silly Patches - by madsiur - 10-31-2016, 02:16 PM
RE: 2 Silly Patches - by Tenkarider - 10-30-2016, 10:54 PM

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