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Fuse Spell Pool Submissions

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(10-20-2016, 04:42 PM)B-Run Wrote: If someone wants to spearhead coding new animations I'm all for it. Tho animations can be updated and I think LK's animations are great starting points while we are setting up the abilities to begin with.

I'll do some tests to see how easy is it to play with a simple new graphic and a simple animation script. Then I'll move to better stuff. If this is not insane work and calculation to get a decent animation, then the expansion would worth it. I could come up with a small guide. Worst case we stick to animation data and script changes with original graphics, this could be enough.

I agree you can do nice stuff just with animation data, Lockirby's animations are an example but at the same time it would be nice to have neverseen things in term of specific graphics.
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Messages In This Thread
Fuse Spell Pool Submissions - by B-Run - 10-08-2016, 08:50 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-10-2016, 06:08 PM
RE: Fuse Spell Pool Submissions - by Kugawattan - 10-11-2016, 11:22 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-11-2016, 03:06 PM
RE: Fuse Spell Pool Submissions - by FF6Fanatic - 10-11-2016, 09:49 PM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-12-2016, 02:02 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:25 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-20-2016, 11:40 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 12:41 PM
RE: Fuse Spell Pool Submissions - by B-Run - 10-20-2016, 04:42 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:56 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-21-2016, 03:27 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-25-2016, 10:33 PM
RE: Fuse Spell Pool Submissions - by SSJ Rick - 10-30-2016, 09:29 PM

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