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ASM Tasks
10-25-2016, 05:13 AM
(This post was last modified: 10-25-2016, 05:14 AM by Tenkarider.)
(10-25-2016, 01:23 AM)Madsiur Wrote: For the battle quotes, the game use the properties ID ($1600) to parse the character name (as an example Locke is opcode 02 01). In vanilla the game will only exit before parsing the name if actor is equal or greater than $10 (see C1/5EAC function).
Wait, so if we remove that restriction(equal or greater than $10) then we might have inside dialogues the same stuff that it's used in map dialogues, like spell learned, etc?
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