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ASM Tasks
10-08-2016, 05:00 PM
Download link: http://www.bwass.org/bucket/ff6re_10.7z
Ok, i fixed the switch of equipments inside battle. Give it a testing.
For reference, the code now checks the relics outside battle for the merit award effect. It isn't possible to change relics inside battle, so checking the relics outside battle should be fine. The code doesn't check if weapons, shields, hats, armors and everything else except relics has the flag for the merit award effect.
I forgot to mention it, but Umaro can now equip items like weapons, shields, hats and armors like any normal character in the field. In battle, he still acts automatically. I don't see how it can be harmfull because Umaro can only equip two items in the entire game and he already begins eqquiped with them. We can let it as it is or we can setup extra equipment for him when we define Iris and the other guest equipments. However, if it is undesired, I can add an exception to block access to Umaro's equipment like the original game.
Ok, i fixed the switch of equipments inside battle. Give it a testing.
For reference, the code now checks the relics outside battle for the merit award effect. It isn't possible to change relics inside battle, so checking the relics outside battle should be fine. The code doesn't check if weapons, shields, hats, armors and everything else except relics has the flag for the merit award effect.
I forgot to mention it, but Umaro can now equip items like weapons, shields, hats and armors like any normal character in the field. In battle, he still acts automatically. I don't see how it can be harmfull because Umaro can only equip two items in the entire game and he already begins eqquiped with them. We can let it as it is or we can setup extra equipment for him when we define Iris and the other guest equipments. However, if it is undesired, I can add an exception to block access to Umaro's equipment like the original game.
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