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Iris Havengard Current Progress
11-09-2017, 12:45 AM
(11-06-2017, 10:36 AM)Spooniest Wrote: 1. It's my understanding that adding 2 new characters into the game will require (for ease of programming's sake) making Gogo and Umaro into "Guest-Type" characters (Leo, Ghost, Banon, etc): unable to reequip. For this reason, you now have two relic slots open for Umaro: The Blizzard Orb makes him use a weak Ice Attack that sucks. The Rage Ring makes him throw himself and other party members at the enemies, and is awesome. Replace the Blizzard Orb into Iris' Ability-Improving Item.
No, we are putting Iris in slot 15. By the time she join, Leo is last guest to use this slot and we moved him to slot 16. By the WOR, slot 16 become permanently free. This is where the second character would join for good but he could have an apparition as guest in the WOB for a period of time. Slots 15 and 16 will have all the guest limitations removed.
(11-06-2017, 10:36 AM)Spooniest Wrote: 2. It's my opinion that you are going too big on the number of different spells/attacks/etc. which Iris will have access to. You are basically creating another Gau, also. And by the way, has anyone asked, what happens if Iris is not equipped with an Esper? You can't just stuff one on her when she joins. If she doesn't have one, perhaps giving her "Fight Magic Item" as a generic command window (without even having to do text for the Fuse Ability in battle) would be cool. She becomes just another generic magic user, the way Gau is if he's not currently under Rage.
I could see Iris having a natural magic list like Terra and Celes. This would give her some versatility for the pre-esper game if she is already there or for the times you have limited espers available.
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