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FF3USME battle script change
09-16-2016, 09:50 PM
Because the battle scripts are stored sequentially (not necessary of course but that's the way it is for conservation of space), and because one byte is missing in the vanilla game, the fix would shift all subsequent scripts by a byte, and doing so would also change pointers for all those shifted scripts.
I don't think there's anything funny going on there. There are other issues with (certain specific) scripts that can occur, such as time-locked RNG, but that's not a bug in FF3usME so much as a limitation of the game engine itself.
I don't think there's anything funny going on there. There are other issues with (certain specific) scripts that can occur, such as time-locked RNG, but that's not a bug in FF3usME so much as a limitation of the game engine itself.
I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change. I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will. I've forgotten more about this game than most people should ever learn, lol.
The following 2 users say Thank You to Imzogelmo for this post:
• madsiur (09-16-2016), Rodimus Primal (09-16-2016)
• madsiur (09-16-2016), Rodimus Primal (09-16-2016)
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