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FF3USME battle script change

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Because the battle scripts are stored sequentially (not necessary of course but that's the way it is for conservation of space), and because one byte is missing in the vanilla game, the fix would shift all subsequent scripts by a byte, and doing so would also change pointers for all those shifted scripts.

I  don't think there's anything funny going on there. There are other issues with (certain specific) scripts that can occur, such as time-locked RNG, but that's not a bug in FF3usME so much as a limitation of the game engine itself.


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[-] The following 2 users say Thank You to Imzogelmo for this post:
  • madsiur (09-16-2016), Rodimus Primal (09-16-2016)



Messages In This Thread
FF3USME battle script change - by Rodimus Primal - 09-16-2016, 09:00 AM
RE: FF3USME battle script change - by madsiur - 09-16-2016, 10:39 AM
RE: FF3USME battle script change - by Imzogelmo - 09-16-2016, 09:50 PM

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