Users browsing this thread: 1 Guest(s)
FF6Tools - Browser-Based ROM Editor
03-02-2019, 12:52 PM
Woah excellent work!
It's been like 2-3 years since I did study it ... but in general, there are places like underwater, flames around,.. wich require to change how a monster look. Instead of having a dublicate for these special locations, they use 2 bits in encounters/battles to change that. When that bit is 0 it uses the default palette that comes with monster definiton.
When the value is <> 0 ... I think it uses one of predifined 3 stock palettes for that monster.
It's been like 2-3 years since I did study it ... but in general, there are places like underwater, flames around,.. wich require to change how a monster look. Instead of having a dublicate for these special locations, they use 2 bits in encounters/battles to change that. When that bit is 0 it uses the default palette that comes with monster definiton.
When the value is <> 0 ... I think it uses one of predifined 3 stock palettes for that monster.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)