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Determinging sprite assembly
09-21-2016, 01:41 PM
I did sort of figure this out. The answer is that is doesn't.
It knows where each sprite is, and how large a pose is, then determines where each pose is mathematically.
If a sprite doesn't have that many poses, it will just try to pull from the same position, either getting a later character or gibberish.
It knows where each sprite is, and how large a pose is, then determines where each pose is mathematically.
If a sprite doesn't have that many poses, it will just try to pull from the same position, either getting a later character or gibberish.
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