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Help: reworking Rage

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I don't know if it can help you, but you can try this code:

Code:
;-------------------------------------------------------------------------------
; lucid rage 1.0
;
; + the rage user can select new rages in the next turn
; + he doesn't inhere the monster properties
; ! the special monster command is bugged
;-------------------------------------------------------------------------------
header
hirom

;-------------------------------------------------------------------------------
; main code
;-------------------------------------------------------------------------------
org     $c2157c
    TYX
    JSR $1554       ;execute command
    RTS
warnpc  $c21591

You can compile it with asar. The patch doesn't set the rage status and a new rage (or another command) can be used in the next turn. The rager doesn't gain the monster properties as well. However, the special monster command is bugged if used by the rager. The special monster command is setup when the monster properties are defined or reloaded for the rager. Because the patch skips the reloading of the monster properties, the special command setting is skipped as well.
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Messages In This Thread
Help: reworking Rage - by Kugawattan - 08-10-2016, 12:38 PM
RE: Help: reworking Rage - by ScarabEnigma - 08-10-2016, 12:48 PM
RE: Help: reworking Rage - by HatZen08 - 08-11-2016, 03:01 AM

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