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Unbreakable

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(07-24-2016, 06:28 PM)Lockirby2 Wrote: @"Gi Nattak" I disagree that making it harder to run from encounters is "a cheap way to increase the difficulty".  I wouldn't like the idea of players being able to run through dungeons without fighting anything and then grind somewhere right next to an Inn to make up for it.  I think making running harder and/or more expensive is a valid design decision.

Ah yes, I can agree with that point. It was so far mainly just in that cave where it really got to me since they were dropping so many status effects that I couldn't prevent, so when trying to flee the battle as a strategic decision and having them gang rape me into submission it felt a bit unfair compared to difficult. Once Relics come into the picture I'm sure it will be much more tolerable, not being able to run away as easily when needed lol...


We are born, live, die and then do the same thing over again.
 



Messages In This Thread
Unbreakable - by KnightDude - 07-23-2016, 11:33 PM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 12:50 AM
RE: Unbreakable - by KnightDude - 07-24-2016, 01:35 AM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 01:35 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 02:45 PM
RE: Unbreakable - by Lockirby2 - 07-24-2016, 06:28 PM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 06:46 PM
RE: Unbreakable - by KnightDude - 07-27-2016, 05:03 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 09:05 PM
RE: Unbreakable - by Lockirby2 - 07-24-2016, 10:18 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 11:19 PM
RE: Unbreakable - by Lockirby2 - 07-25-2016, 09:00 PM
RE: Unbreakable - by Lockirby2 - 07-27-2016, 09:25 PM
RE: Unbreakable - by Lockirby2 - 08-05-2016, 11:46 PM
RE: Unbreakable - by KnightDude - 08-06-2016, 02:38 PM
RE: Unbreakable - by KnightDude - 08-09-2016, 12:41 AM
RE: Unbreakable - by Lockirby2 - 08-09-2016, 08:15 PM
RE: Unbreakable - by KnightDude - 08-09-2016, 11:32 PM
RE: Unbreakable - by Lockirby2 - 08-09-2016, 11:41 PM
RE: Unbreakable - by KnightDude - 08-11-2016, 01:08 AM

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