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Tentative Runic -> SwdMagic patch

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How's this?

[Image: 27y27u8.jpg]

The "Attack" in the command window should give away how I did this. Thanks, Angelo.

A few things:

- will have to disable naming screen. I don't mind this, though.
- will need a workaround for battle quotes such as "gained a level"
- I want to change the position of the Siegfried text a bit so it looks better
- latest version of the Restored Abilities pacth doesn't display the character class on the main screen*

*I'm kind of digging the non-descript look of the main screen right now, though. Might keep it that way.

Dialogue won't be an issue since I can still edit it in FF3usME. And I can edit spell/abilities names directly in hex, so yeah.

This is a nice turnaround, maybe this will work after all.

EDIT: managed to implement Spirit on top of Angelo's hack. His patch uses the free space at C3 I had set for the custom name, so I moved it elsewhere. Everything's working now.

[Image: 25pocwh.jpg]

Now to disable the naming screen.
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM
RE: Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-28-2016, 07:23 AM

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