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Tentative Runic -> SwdMagic patch
05-28-2016, 07:23 AM
(This post was last modified: 05-28-2016, 02:33 PM by FF6Fanatic.)
How's this?
The "Attack" in the command window should give away how I did this. Thanks, Angelo.
A few things:
- will have to disable naming screen. I don't mind this, though.
- will need a workaround for battle quotes such as "gained a level"
- I want to change the position of the Siegfried text a bit so it looks better
- latest version of the Restored Abilities pacth doesn't display the character class on the main screen*
*I'm kind of digging the non-descript look of the main screen right now, though. Might keep it that way.
Dialogue won't be an issue since I can still edit it in FF3usME. And I can edit spell/abilities names directly in hex, so yeah.
This is a nice turnaround, maybe this will work after all.
EDIT: managed to implement Spirit on top of Angelo's hack. His patch uses the free space at C3 I had set for the custom name, so I moved it elsewhere. Everything's working now.
Now to disable the naming screen.
The "Attack" in the command window should give away how I did this. Thanks, Angelo.
A few things:
- will have to disable naming screen. I don't mind this, though.
- will need a workaround for battle quotes such as "gained a level"
- I want to change the position of the Siegfried text a bit so it looks better
- latest version of the Restored Abilities pacth doesn't display the character class on the main screen*
*I'm kind of digging the non-descript look of the main screen right now, though. Might keep it that way.
Dialogue won't be an issue since I can still edit it in FF3usME. And I can edit spell/abilities names directly in hex, so yeah.
This is a nice turnaround, maybe this will work after all.
EDIT: managed to implement Spirit on top of Angelo's hack. His patch uses the free space at C3 I had set for the custom name, so I moved it elsewhere. Everything's working now.
Now to disable the naming screen.
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