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Tentative Runic -> SwdMagic patch

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The actual issue is that the dialogue (where you'd see the names) pulls names straight out of SRAM. There is no DTE going on with them, even when it would match, and there won't be any equivilent letter for unused tiles. Editing tiles in the monowidth font is easy; you just need a tile editor. Editing VWF is a bit harder. FF3usME has a VWF editor, but only for what's available in vanilla. I've little doubt you'd need to move the VWF font to add in any multi-letter equivilents, which means finding any references to it in the game. You'd also need to figure out how it's dealing with conversion, since dialogue and menu text use different tables.
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Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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