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Tentative Runic -> SwdMagic patch

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Thx for the heads up, I'm looking into it. Seems like translation hacks deal with this stuff a lot.

While experimenting with font in FF3ME, this is something I did for fun:

[Image: 8vuof4.jpg]

So, to make sure my reason is sound:

For the introduction text, dialogue, battle quotes, etc FF3ME can handle directly the VWF. While for the menu text I need to find the actual code in hex and edit it somewhat in this manner--

00000000
00000000
10011110
00100001
10100111
10100000
10100001
10011110

In this case I'm drawing the "ie" character in a 8x8, 1bit per pixel tile.

Am I on the right path?

BTW this thread is veering off-topic but what the hell. For all purposes it's the Lore -> Spirit thread, and overall implementation of Siegfried as a PC.
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-26-2016, 06:28 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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