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Tentative Runic -> SwdMagic patch
05-26-2016, 06:28 PM
Thx for the heads up, I'm looking into it. Seems like translation hacks deal with this stuff a lot.
While experimenting with font in FF3ME, this is something I did for fun:
So, to make sure my reason is sound:
For the introduction text, dialogue, battle quotes, etc FF3ME can handle directly the VWF. While for the menu text I need to find the actual code in hex and edit it somewhat in this manner--
00000000
00000000
10011110
00100001
10100111
10100000
10100001
10011110
In this case I'm drawing the "ie" character in a 8x8, 1bit per pixel tile.
Am I on the right path?
BTW this thread is veering off-topic but what the hell. For all purposes it's the Lore -> Spirit thread, and overall implementation of Siegfried as a PC.
While experimenting with font in FF3ME, this is something I did for fun:
So, to make sure my reason is sound:
For the introduction text, dialogue, battle quotes, etc FF3ME can handle directly the VWF. While for the menu text I need to find the actual code in hex and edit it somewhat in this manner--
00000000
00000000
10011110
00100001
10100111
10100000
10100001
10011110
In this case I'm drawing the "ie" character in a 8x8, 1bit per pixel tile.
Am I on the right path?
BTW this thread is veering off-topic but what the hell. For all purposes it's the Lore -> Spirit thread, and overall implementation of Siegfried as a PC.
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