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Tentative Runic -> SwdMagic patch

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(05-24-2016, 02:13 PM)seibaby Wrote: Those two first bytes are the positioning data. For Rage it's "0D7C". Try changing the 7C and see what happens.

Ah, looks like "0D" is the position of Rage in the x axis and "7C" in the y axis.

I had a look at the C3 disassembly, found these:

C3/219E: 20F951      JSR $51F9   (prints "Lore")

C3/4D0D: 20F902      JSR $02F9   (displays the word "Lore")

C3/5203: A0915C      LDY #$5C91  (address at which you find the word "Lore")

C3/5266: A00A00      LDY #$000A  (lore name length)

C3/526B: A0FDF9      LDY #$F9FD  (lore name address)

C3/5270: A9E6        LDA #$E6    (lore name bank)

C3/5292: 206784      JSR $8467   (draw the current lore name)


I probably need to change C3/5266, right? How do I edit those LDY things, I never see them in WindHex?

I was just thiking of the Angelo patch, IIRC he managed to include a lot of text in the menu. Like character classes and stuff. Thx for the link, I appreciate your helping me.

Edit: I had written "Spirit" directly into hex, so the last "t" overwrote the "0D" first position byte for Rage. That's why it looked funky. I need to make Spirit appear on the menu without interfering with other commands.

So currently, without hex editing and just renaming Lore to Spirit in FF3usME, the skill submenu menu shows "Lore" as if I hadn't changed anything. While the status menu and the battle one show Spirit like I wanted.
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-24-2016, 04:05 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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