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Having the option to use Vigor in some spells
05-04-2016, 02:46 PM
Yeh, I did. Now it reads:
Code:
;Physical Damage Formula Overhaul
;basically equalizes the physical damage formula for characters and monsters
;and makes it use the same formula as for magical damage
;This makes Vigor and Battle Power MUCH more powerful.
;It also makes physical abilites scale much worse with level, obviously.
;You need to adjust Battle Power for weapons and stuff otherwise they're insane
;ex. Ultima is 150 power while Illumina is 255 power.
hirom
header
org $C22890
NOP #2 ;Disable doubling Vigor for characters:
org $C22BB7
NOP #2 ;Disable quadrupling battle power for monsters:
org $C22BE9
JSR $2B69 ;Discard physical damage formula, call magic formula instead:
org $C22BCE
STA $11A6 ;Make sure Gauntlet still works
SEP #$20 ;Make game not crash :)
org $C22C02
cont1:
org $C22BF0
REP #$20 ;(Set 16-bit accumulator, since $2B69 sets it to 8-bit)
BRA cont1 ;Disable multiplying damage by 3/2 and adding Battle Power for characters
;org $C22D64
;ADC $3B40,Y ;Set monster Vigor as a random number from Monster's Stamina + [1..8]
;org $C22CF0
;cont2:
;org $C22CE9
;NOP ;Increase the cap on monster Stamina to 96
;CMP #$50 ;(Stamina = (Max HP / 256) + 16. If this number
;BCC cont2 ; is greater than 96, then the monster's stamina is
;LDA #$4F ; set to 96)
;org $C20F3A ;Make Hyper Wrist boost Vigor by 25% instead of 50% (rounded UP)
;LSR ;(NOTE: not compatible with assassin's genji glove damage reduction fix)
;org $C20F3F ;Make Hyper Wrist boost Vigor by 25% instead of 50% (rounded UP)
;LSR ;(NOTE: compatible with assassin's Genji Glove damage reduction fix;
; apply this AFTER applying that one or it will just overwrite this)
;org $C22BC7
;NOP #4 ;Nerf Gauntlet a little bit, make it increase battle power by 50% instead of 75%
;With the new physical formula, the Gauntlet literally increases damage by 75%
;while the Genji Glove lags behind at 50%. So...yeah. Optional, IMO.
;org $C22BC4
;LSR ;A smaller nerf for Gauntlet; this increases Battle Power (hence damage)
; by 62,5%.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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