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Tutorial: Editing Compressed Graphics

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Tutorial: Editing Compressed Graphics





Written tutorial


Peer Sprite Viewer & SNESpal: http://tinyurl.com/doku-ff6-snespal
YY_CHR (C++ version): http://tinyurl.com/doku-ff6-yychr
ROM map: http://tinyurl.com/doku-ff6-rommap
Gimp: https://www.gimp.org/
YY-CHR & SNESpal Tutorial: https://www.youtube.com/watch?v=L0H2Xeh9Klc


In this tutorial I'm covering how to edit compressed graphics with the help of Peer Sprite Viewer and YY-CHR. The process is similar to the one explained in the YY-CHR tutorial except you need to decompress the graphic before editing it and compress it after. I edit in this video the shield (block) graphic. There are other compressed graphics in the ROM, some ending graphics, chocobo, airship and others.

Battle status graphics: D2/E000 to D2/EBFF (headerless offset)
Shield Palette: C2/B091 to C2/B09C (headerless offset)

FF5 Shield Patch



[Image: psv2.png]


[Image: psv3.png]


[Image: teaser.png]
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Tutorial: Editing Compressed Graphics - by madsiur - 04-22-2016, 11:28 PM

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