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Desperation+ Patch
03-17-2016, 10:38 AM
Make it cost HP to use a desperation attack, or even KO the user completely for the rest of the fight. Sure, could still be abused, go into a boss fight and literally throw bodies at the enemy but would get old having to revive your party after every fight because you spammed desperation attacks.
Maybe some sort of timer that cuts HP by half after using one for x amount of time. As in they have to recover after doing something so drastic. Sure would use resources to do something like that, but would limit how often they were useful. Of course the concept of having to let a PC recover after a death would be sort of appealing by itself, run a complete injury system. Little big of a jump for a project goal of making the desperation system usable though. Just an idea.
Still a fan of costing HP though, look at it like hitting 7777 hp in FF7. Great attack, 1hp afterwards.
Maybe some sort of timer that cuts HP by half after using one for x amount of time. As in they have to recover after doing something so drastic. Sure would use resources to do something like that, but would limit how often they were useful. Of course the concept of having to let a PC recover after a death would be sort of appealing by itself, run a complete injury system. Little big of a jump for a project goal of making the desperation system usable though. Just an idea.
Still a fan of costing HP though, look at it like hitting 7777 hp in FF7. Great attack, 1hp afterwards.
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