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Desperation+ Patch
03-16-2016, 08:20 AM
So I'm thinking of making a little patch to ease back into hacking that will make the desperation system more usable. What I need is some input on how you guys would like it to work... here are some things to consider:
Feel free to model your ideas after other FF installments: FF7's limit bars, FF8's limit-levels, FF9's... no... no not 9's... , FFRK's Soul Break system... there are a lot of choices, but I'd also love to make something totally new that meshes with FF6... so let me know what you think!
As far as my own personal goals for the hack... I'm hoping for it to be as non-invasive as possible, which means keeping the ASM to replacing code rather than using a bunch of free space. This keeps it from potentially clashing with other hacks.
So tell me what you want to see! This is a long-overdue patch idea... unless, of course, someone has already done it... in which case... meh.
Happy Hacking!
- Random vs. Semi-random vs. Non-random - how much control does the player have over the system?
- Frequency - how often should desperation attacks be available? once a fight? on-demand? gauge-based?
- Power - should the attacks be weaker/stronger?
Feel free to model your ideas after other FF installments: FF7's limit bars, FF8's limit-levels, FF9's... no... no not 9's... , FFRK's Soul Break system... there are a lot of choices, but I'd also love to make something totally new that meshes with FF6... so let me know what you think!
As far as my own personal goals for the hack... I'm hoping for it to be as non-invasive as possible, which means keeping the ASM to replacing code rather than using a bunch of free space. This keeps it from potentially clashing with other hacks.
So tell me what you want to see! This is a long-overdue patch idea... unless, of course, someone has already done it... in which case... meh.
Happy Hacking!
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