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FF3j Battle Interface Upgrade

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I'm glad you like it, Binarynova!

I just checked for myself and did not notice a difference in timing for the end-of-battle messages. ...Not exactly a rigorous response, but I can't remember whether or not I modified the "message order list" that those messages use. (Generally the lists would be reduced, not expanded).

Actually, good eye. There's definitely a slight delay between messages. It's a side-effect of another part of the modification...but I'll have to investigate to make sure it's unavoidable/worth it.

Edit: So it turns out the lag is caused by redrawing the enemy list window after every "turn". It was simple enough to exclude that from the end of the battle. You can check the same link here for the updated version.


Those are some good ideas for later! Both examples are definitely annoying. The first should be an easy fix, the second a bit more challenging but doable. Perhaps I'll look into it when I'm done with my current project.

Cheers!
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[-] The following 1 user says Thank You to SilentEnigma for this post:
  • Binarynova (04-17-2016)



Messages In This Thread
FF3j Battle Interface Upgrade - by SilentEnigma - 03-02-2016, 03:58 AM
RE: FF3j Battle Interface Upgrade - by Binarynova - 04-08-2016, 01:54 AM
RE: FF3j Battle Interface Upgrade - by SilentEnigma - 04-17-2016, 01:55 AM
RE: FF3j Battle Interface Upgrade - by Binarynova - 04-17-2016, 06:53 PM
RE: FF3j Battle Interface Upgrade - by Binarynova - 05-30-2016, 10:04 PM
RE: FF3j Battle Interface Upgrade - by Binarynova - 07-09-2016, 01:20 PM

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