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add some custom F1 target
03-04-2016, 11:42 AM
Actually i've already solved this problem 2 days ago and made 22 new targets based on status, yeah i used AND with CMP to check all the status i needed...
Unfortunately this type of target won't work on Disappear status because well... i can't target it
Too bad, if that worked i'd be able to easily implement "chase the coward" feature and other nice stuff...
Meanwhile i'm gonna searching for some other interesting RAM value stored in a table(the values that requires an X value to access them)
my first choice should fall on character's level > 1 as target check...
and since there's space for other 4-5 targets i'll search further for other values.
Any brainstorming suggestion is accepted, just in the case
Unfortunately this type of target won't work on Disappear status because well... i can't target it
Too bad, if that worked i'd be able to easily implement "chase the coward" feature and other nice stuff...
Meanwhile i'm gonna searching for some other interesting RAM value stored in a table(the values that requires an X value to access them)
my first choice should fall on character's level > 1 as target check...
and since there's space for other 4-5 targets i'll search further for other values.
Any brainstorming suggestion is accepted, just in the case
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