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Changing the MP Needed in battle window

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The game make the conversion when loading ATB characters at C1/40CB. At the same time it load the FWF letters of the "Display MP" table (C1/3FD5). By replacing FWF letters ID taken from the reference table (see below) and changing the data you posted, you can form a new word. In the same logic, relocating this table could allow you to expand it with other code modifications. Digits (MP display) are not treated here.

Code:
Data: ATB characters in the FWF
C1/3FCB:    B4
C1/3FCC:    B5                
C1/3FCD:    B6
C1/3FCE:    B7
C1/3FCF:    B8
C1/3FD0:    B9
C1/3FD1:    BA
C1/3FD2:    BB
C1/3FD3:    BC
C1/3FD4:    BD

C1/3FD5:    8C     ;M
C1/3FD6:    87     ;H
C1/3FD7:    8F     ;P
C1/3FD8:    C0     ;/
C1/3FD9:    8D     ;N
C1/3FDA:    9E     ;e
C1/3FDB:    9D     ;d
C1/3FDC:    8C     ;M
C1/3FDD:    8F     ;P
C1/3FDE:    FF     ;<space>
C1/3FDF:    FF     ;<space>

Reference Table
Code:
80=A
81=B
82=C
83=D
84=E
85=F
86=G
87=H
88=I
89=J
8A=K
8B=L
8C=M
8D=N
8E=O
8F=P
90=Q
91=R
92=S
93=T
94=U
95=V
96=W
97=X
98=Y
99=Z
9A=a
9B=b
9C=c
9D=d
9E=e
9F=f
A0=g
A1=h
A2=i
A3=j
A4=k
A5=l
A6=m
A7=n
A8=o
A9=p
AA=q
AB=r
AC=s
AD=t
AE=u
AF=v
B0=w
B1=x
B2=y
B3=z

; C0 (/) work, I don't know about the rest of following though:
BE=!
BF=?
C0=/
C1=:
C2=”
C3=’
C4=-
C5=.
C6=,
C7=…
C8=;
C9=#
CA=+
CB=(
CC=)
CD=%
CE=~
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  • mrTentacle (12-23-2016)



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RE: Changing the MP Needed in battle window - by madsiur - 12-22-2016, 08:48 PM

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