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Changing and Replacing Combat Functions via Special Effects

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One thing you can do to troubleshoot your custom functions is to run them through the SNES9x debugger.

http://geigercount.net/crypt/

Just set a breakpoint at the address in question, then you can go through it line-by-line to check which values are getting loaded, and if they are what you expect.


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RE: Changing and Replacing Combat Functions via Special Effects - by Synchysi - 02-27-2016, 01:47 PM

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