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Which Patches Seem Good But Are Bugged?
03-07-2016, 05:58 AM
Applying Geiger's Painful Chainsaw patch causes Drill to lose its defense-ignoring property and instead take on the effect of Debilitator.
Geiger rewrote the Chainsaw special effect to replace it with what I believe is the slicing effect of Scimitar, $4F:
In the process he changed the offset of the code that sets the defense-ignoring part of Chainsaw, which in an unchanged ROM resides in:
Drill relies on this part of the code for its own piercing effect. Geiger forgot to update the Tool effects pointer table, causing the Drill pointer to veer off into the Debilitator code.
C2/2B4D is in the middle of a string of NOPs that Geiger used for padding since his patch left 9 unused bytes at C2/2B4A - C2/2B52. That string of NOPs leads into the code for the Debilitator effect:
The fix is simple. Change the Drill pointer to the correct offset:
Geiger rewrote the Chainsaw special effect to replace it with what I believe is the slicing effect of Scimitar, $4F:
Code:
Item Effect:
C2/2B30: A99E LDA #$9E
C2/2B32: 8DA911 STA $11A9 (Use effect 4F)
C2/2B35: A920 LDA #$20
C2/2B37: 0CA211 TSB $11A2 (Set ignore defense)
C2/2B3A: 60 RTS
In the process he changed the offset of the code that sets the defense-ignoring part of Chainsaw, which in an unchanged ROM resides in:
Code:
C2/2B4D: A9 20 LDA #$20
C2/2B4F: 0C A2 11 TSB $11A2 (Set ignore defense)
Drill relies on this part of the code for its own piercing effect. Geiger forgot to update the Tool effects pointer table, causing the Drill pointer to veer off into the Debilitator code.
Code:
Code pointers
C2/2B24: 4D 2B (Drill)
C2/2B4D is in the middle of a string of NOPs that Geiger used for padding since his patch left 9 unused bytes at C2/2B4A - C2/2B52. That string of NOPs leads into the code for the Debilitator effect:
Code:
C2/2B53: A9 AC LDA #$AC
C2/2B55: 80 02 BRA $2B59 (Set Debilitator effect)
Code:
Code pointers
C2/2B24: 35 2B (Drill)
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