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Newbie Question - Granting Playable Character Status Immunity
12-15-2015, 08:07 PM
I've never tried to hack this game before and every piece of advice I've read has said to start small, so I'm starting with what I hope is a trivial question.
I was looking to make a single, permanent playable character immune to a specific negative status. For example, I would like to make Edgar immune to Poison inherently so that he could not be poisoned at all under any circumstances. My questions follow as such:
I was looking to make a single, permanent playable character immune to a specific negative status. For example, I would like to make Edgar immune to Poison inherently so that he could not be poisoned at all under any circumstances. My questions follow as such:
- Is this a simple task or an advanced one?
- Would I have to permanently force the equipping of a Relic to achieve this effect or could this be done in a different way?
- Can this be done through good, old-fashioned Hex editing, or will this require ASM work?
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