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Newbie Question - Granting Playable Character Status Immunity

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I've never tried to hack this game before and every piece of advice I've read has said to start small, so I'm starting with what I hope is a trivial question.

I was looking to make a single, permanent playable character immune to a specific negative status. For example, I would like to make Edgar immune to Poison inherently so that he could not be poisoned at all under any circumstances. My questions follow as such:

  1. Is this a simple task or an advanced one?
  2. Would I have to permanently force the equipping of a Relic to achieve this effect or could this be done in a different way?
  3. Can this be done through good, old-fashioned Hex editing, or will this require ASM work?
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Messages In This Thread
Newbie Question - Granting Playable Character Status Immunity - by Turbotastic - 12-15-2015, 08:07 PM
Talking to Myself - by Turbotastic - 04-04-2017, 07:28 PM

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