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Battle variables teller AI script

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Yeah, it should be right that one the output for var 035
I also tested it on an endgame vanilla save and the values of battle variables match correctly with the progresses i did(it looks like Locke clothes battle var bits are both cleared after that part of the game, i didn't know that)


Quote:You could have used the 16 bit message possibilities, it would make things clearer, but it could take quote text that the person use for his own custom ones...

"Bit 0 value... 0 (clear)"
"Bit 0 value... 1 (set)"
"Bit 1 value... 0 (clear)"
"Bit 1 value... 1 (set)"
etc...

I'm not sure to understand here what are you trying to say Hmm
If you're saying something like provide more information than a single bit for each check, i'm confident it's not feasible, more than 1 information = a chain of checks... if the first one fails you'll never see the other nested inside the first check


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Battle variables teller AI script - by Tenkarider - 12-15-2015, 07:28 PM
RE: Battle variables teller AI script - by Tenkarider - 12-15-2015, 09:05 PM

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