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Player Portraits and FFT
12-10-2015, 04:58 PM
Honestly, I think the whole thing is going to get turned into a "build a patch" workshop of sorts. Best idea I have, not counting the work required. Anyway, looks like its going to be the main patch/code and sprites, then a couple of choices.
1.All Tactics style portraits
2. Normal portraits with custom portraits when available then fill in blanks with Tactics.
3. All right facing sprite for portraits
4. All random sprite poses for portraits
Possibly a 5th that just a bunch of shadow siloets for ones I don't have.
Course all this depends on what the portrait palettes allow, no way I want to try and make 160+ sprite portraits share 20 or less palettes... should know soon enough.
That being said, hells yeah I'd take help on that part. Need a portrait that matches up with every humanoid sprite in the game... plus a few extra hopefully. Yeah, I probably need a different type of help to, but I'd be happy with what I can get.
1.All Tactics style portraits
2. Normal portraits with custom portraits when available then fill in blanks with Tactics.
3. All right facing sprite for portraits
4. All random sprite poses for portraits
Possibly a 5th that just a bunch of shadow siloets for ones I don't have.
Course all this depends on what the portrait palettes allow, no way I want to try and make 160+ sprite portraits share 20 or less palettes... should know soon enough.
That being said, hells yeah I'd take help on that part. Need a portrait that matches up with every humanoid sprite in the game... plus a few extra hopefully. Yeah, I probably need a different type of help to, but I'd be happy with what I can get.
The only true wisdom is knowing you know nothing.
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