Users browsing this thread: 1 Guest(s)
Player Portraits and FFT

#5
Posts: 676
Threads: 44
Thanks Received: 26
Thanks Given: 21
Joined: Jan 2015
Reputation: 11
Status
Zombie
Honestly, I think the whole thing is going to get turned into a "build a patch" workshop of sorts. Best idea I have, not counting the work required. Anyway, looks like its going to be the main patch/code and sprites, then a couple of choices.
1.All Tactics style portraits
2. Normal portraits with custom portraits when available then fill in blanks with Tactics.
3. All right facing sprite for portraits
4. All random sprite poses for portraits
Possibly a 5th that just a bunch of shadow siloets for ones I don't have.

Course all this depends on what the portrait palettes allow, no way I want to try and make 160+ sprite portraits share 20 or less palettes... should know soon enough.

That being said, hells yeah I'd take help on that part. Need a portrait that matches up with every humanoid sprite in the game... plus a few extra hopefully. Yeah, I probably need a different type of help to, but I'd be happy with what I can get.


The only true wisdom is knowing you know nothing.
  Find
Quote  



Messages In This Thread
Player Portraits and FFT - by Catone - 12-09-2015, 08:38 AM
RE: Player Portraits and FFT - by Kugawattan - 12-09-2015, 11:38 AM
RE: Player Portraits and FFT - by Catone - 12-09-2015, 02:05 PM
RE: Player Portraits and FFT - by Rjenyawd - 12-10-2015, 04:42 PM
RE: Player Portraits and FFT - by Catone - 12-10-2015, 04:58 PM
RE: Player Portraits and FFT - by Rjenyawd - 12-10-2015, 05:12 PM
RE: Player Portraits and FFT - by Catone - 12-10-2015, 05:17 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite