Users browsing this thread: 2 Guest(s)
Hexadecimal code doesn't match with Invoke Battle?
12-06-2015, 03:36 PM
I'm trying to have a specific monster appear when you kick the treasure chest in the imperial camp.
Event CB/0DFB tells me it invokes a battle with a certain enemy formation. I took the formation with the desired enemy, turned it to hexadecimal and replaced in CB/0DFB 4D 2A 02 with formation nº 43, to CB/0DFB 4D 2B 02 but instead of getting me formation 43, it gives me formation 67.
So I checked what formation 2A gives me and it turns out it's 66, not 42 which would be the decimal translation. I tried searching for 2A - 12 (hexadecimal), 14, and I get another different formation! What's going on here?
Event CB/0DFB tells me it invokes a battle with a certain enemy formation. I took the formation with the desired enemy, turned it to hexadecimal and replaced in CB/0DFB 4D 2A 02 with formation nº 43, to CB/0DFB 4D 2B 02 but instead of getting me formation 43, it gives me formation 67.
So I checked what formation 2A gives me and it turns out it's 66, not 42 which would be the decimal translation. I tried searching for 2A - 12 (hexadecimal), 14, and I get another different formation! What's going on here?
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 2 Guest(s)