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FF6 ROTDS 1.3.1 review
11-15-2015, 01:07 AM
Yeah, I've actually been thinking for a while that 1.0 Zuriel is pretty great superboss material, and the fight is better suited to being attempted more easily without going through three tiers first, in order to figure it out. The battle is difficult, but beating him requires a lot of strategy and really no luck.
I don't dislike playing battles where I need to figure out the right combination of party members or setup to win. To me it's like playing a puzzle game more than an RPG though, as puzzle games have one (although occasionally several) solutions that you have to think hard to figure out whereas most good RPGs are generally expected to allow players to play through with their own playstyle. I can understand why it would turn many people off when they're playing an FF6 hack and expecting an RPG. But I happen to enjoy both.
I don't dislike playing battles where I need to figure out the right combination of party members or setup to win. To me it's like playing a puzzle game more than an RPG though, as puzzle games have one (although occasionally several) solutions that you have to think hard to figure out whereas most good RPGs are generally expected to allow players to play through with their own playstyle. I can understand why it would turn many people off when they're playing an FF6 hack and expecting an RPG. But I happen to enjoy both.
Moogles FTW
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