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Chasing the coward

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What about C2/115E: (Characters trying to run)?

Or would the temporary bytes set at C2/20E8, refers to temporary animation bits. As in can you check for the animation of running instead of the status?

Another option, at C2/20F8 is listed as "save running characters". Can that be checked elsewhere?

Again at C2/2128 "mark character as successfully running", then "mark runner to be removed".

Point is, well two of them actually, can you check for the animation and/or if they are being "marked" during all this, is checking for the mark possible?

Yet another theory, worst case could you just add an extra bit set during the stuff listed above? If done as I think, would "mark the coward" if there was a run attempt.


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Messages In This Thread
Chasing the coward - by Tenkarider - 07-18-2015, 09:59 AM
RE: Chasing the coward - by madsiur - 07-18-2015, 11:42 AM
RE: Chasing the coward - by Tenkarider - 07-18-2015, 12:19 PM
RE: Chasing the coward - by madsiur - 07-18-2015, 09:55 PM
RE: Chasing the coward - by Tenkarider - 07-19-2015, 03:29 AM
RE: Chasing the coward - by Catone - 07-19-2015, 07:07 AM
RE: Chasing the coward - by Tenkarider - 07-19-2015, 08:49 AM
RE: Chasing the coward - by Catone - 07-19-2015, 09:53 AM

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