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Final Fantasy 6 Alternative Universe project (Latest update: 02 06 2015)

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I'm going to make it just have always been there and put in some references to it (via NPCs) in the game, such as "Oh honey, look at that in the sky!" 'You mean the cloud?' "It's too big and dark to be a cloud, maybe it's an airship!" 'I never heard of an airship THAT big before...'

Things like that.

It does sound interesting to try to make 3 different world maps based on that idea though, but it'll likely be very complicated since the sealed gate is a small piece of land that's merely overridden with generic water tiles, whereas huge chunks of land would be difficult to ensure only the right things change.

Man, now I really want to include cannibal moogles. Maybe I'll replace Chupon with moogles and make a feral tribe of them...

I unfortunately don't have much time over the next few days to work on the actual project due to work and home life, but on the weekend I should have more time, and the days I can spend the most time are on Monday and Tuesday.

Also, my project has enforced weapons, armour and relics based on the class and role, and as part of this, I put in special abilities in the weapons themselves.

-Special traits-
Dirk - Dual Wield
Gun - Long Range
Sword A - 2 handed
Sword B - 1 handed (Paired with shield)
Spear A - 2 Handed and long ranged
Spear B - 1 handed and long ranged (paired with shield)
Knife - High critical
Katana - 2 Handed
Staff - Casts Magic Rarely
Brush - Nothing
Whip - Increased criticals
Throwing Weapons - Long Range
Gambling - Varies
Claws - Dual Wield
Shields - Varies

I was also working on making physically different sprites for the people, such as making all of Elyssa's weapons look more 'regal' whereas Daryl simply has swords, which I managed to do, unfortunately it's going to be alot more difficult to make the Shock animation use the new weapon sprite.

Out of interest, does anyone mind if the shock animation has another weapon, or should I try to change it?


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RE: Final Fantasy 6 Alternative Universe project (Latest update: 26 05 2015) - by Murak Modder - 05-27-2015, 12:16 PM

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