Poll: What thing about RPGs do you dislike the most? This poll is closed. |
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Random battles | 79 | 18.63% | |
The need to grind/level up | 86 | 20.28% | |
Too much reading | 11 | 2.59% | |
Solo character parts | 12 | 2.83% | |
NPCs blocking your movement | 38 | 8.96% | |
Linearity | 26 | 6.13% | |
Cliche story | 19 | 4.48% | |
Cliche characters | 13 | 3.07% | |
Weak final boss | 51 | 12.03% | |
Imbalance | 19 | 4.48% | |
Nonsensical/loopholes | 13 | 3.07% | |
Lack of backstory | 16 | 3.77% | |
Too time intensive | 5 | 1.18% | |
The need to heal after battles | 12 | 2.83% | |
Other/Nothing | 24 | 5.66% | |
Total | 424 vote(s) | 100% |
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What thing about RPGs do you dislike the most?
05-11-2015, 10:30 PM
Healing after battle was the least of problems when you talk about FFXIII. Didn't help it any but...
Still, when I say "healing" I'm not talking a top off or the top 5-10% hp/mp. I'm talking every random battle finished with dead/near death status and half your mp gone. As in every random battle a 20 minute boss fight (hell there is another "issue", when random battles take way to long. FF4 and the... Death Mask, or any Flan in FF4 when you didnt have magic).
Here's a poll type question: WHAT is the appropriate time frame for a random battle for an average party for that area? ( during an endurance dungeon crawl, saving mp for big fights, etc type deal).
Second question: How many random battles should an average leveled party be able to do before they MUST heal? (Not counting stuff like Instant death or demi type (remove % hp type)).
Still, when I say "healing" I'm not talking a top off or the top 5-10% hp/mp. I'm talking every random battle finished with dead/near death status and half your mp gone. As in every random battle a 20 minute boss fight (hell there is another "issue", when random battles take way to long. FF4 and the... Death Mask, or any Flan in FF4 when you didnt have magic).
Here's a poll type question: WHAT is the appropriate time frame for a random battle for an average party for that area? ( during an endurance dungeon crawl, saving mp for big fights, etc type deal).
Second question: How many random battles should an average leveled party be able to do before they MUST heal? (Not counting stuff like Instant death or demi type (remove % hp type)).
The only true wisdom is knowing you know nothing.
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