Poll: What thing about RPGs do you dislike the most?
This poll is closed.
Random battles 18.63% 79 18.63%
The need to grind/level up 20.28% 86 20.28%
Too much reading 2.59% 11 2.59%
Solo character parts 2.83% 12 2.83%
NPCs blocking your movement 8.96% 38 8.96%
Linearity 6.13% 26 6.13%
Cliche story 4.48% 19 4.48%
Cliche characters 3.07% 13 3.07%
Weak final boss 12.03% 51 12.03%
Imbalance 4.48% 19 4.48%
Nonsensical/loopholes 3.07% 13 3.07%
Lack of backstory 3.77% 16 3.77%
Too time intensive 1.18% 5 1.18%
The need to heal after battles 2.83% 12 2.83%
Other/Nothing 5.66% 24 5.66%
Total 424 vote(s) 100%
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What thing about RPGs do you dislike the most?

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(05-10-2015, 07:55 AM)Catone Wrote: Since this seems to be the perfect thread to bi... state things that piss you off, here's one I thought of after seeing Gi's new patch.

When every random battle makes you stop and heal afterwards. I mean, random battles (not counting your special miniboss type) are supposed to wear you down, try your endurance. Make you plan long term on how much energy you can use to destroy that little fluffy bunny and still have enough for the ninjas in the next room. Every random battle shouldn't be a boss fight, they are ment to anony, not rape you and leave your party laying in a pool of blood, swallowing potions by the dozen.

I guess that would fall under "balancing" wouldn't it?

I don't know... I'd say that if the random encounter doesn't make you stop and heal afterwards, it doesn't test your endurance very much at all. Well, unless the reason why you didn't have to stop and heal was because you used MP or an offensive item to finish the battle more easily (then that tests your endurance too). If you're not using any resources, or not using them often, then you could pretty much go on forever in that dungeon. Especially in a game like FF6 where a lot of attacks are free, so you can almost always use all of your power in any encounter anyways (whether against a fluffy bunny or a ninja), so healing is generally the main endurance test.

To me, a random encounter is getting too close to being a boss fight when you have to heal during the encounter to survive. Unless it is a rare but powerful encounter, or if the game is intended to be very difficult (or the specific area within an easier game is, as in a super-dungeon or something).

I understand not wanting to open the menu to heal after every fight though. Your post is making me think that it would be cool to have a system in a game where you can specify what kind of resources that you want to use (Cure spells, Items, etc.) and an HP threshold that you want to be above after every battle, so that it can auto-heal for you, although maybe something like this has been done already. Not necessarily for an FF6 hack, though.

Cecil pretty much hit the nail on the head as to what I think of games with forced grinding.


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RE: What thing about RPGs do you dislike the most? - by Lockirby2 - 05-11-2015, 12:45 PM

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