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Silhouettes

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So trying to figure out how the game makes the blacked out silhouette of Sabin's sprite on Mt. Koltz so I can utilize it for other events. Looking at Mt. Koltz on FF6LE it shows his palette as 6 instead of 0, but when i change the npc palette to 6 elsewhere, it just makes the character all ghost-looking. I am assuming it has to do with how the sprite is loaded but i can't seem to find the information on how to discern how the npc data is broken down, just merely where it's located (and unlike the event dump, i can't figure out where it ends either.

to simplify for anyone daring to try to help my feeble mind, the offsets for sabin on mt. koltz are
$C4/2D90 and
$C4/2D99

maybe if no one wants(or can) to answer this directly, sending me to a suitable thread/article that explains the general hex break down of the npcs i'd appreciate it. thanks for your time either way.
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Messages In This Thread
Silhouettes - by justincreedon - 04-18-2015, 10:09 PM
RE: Silhouettes - by JWhiteLXXXIX - 04-19-2015, 12:25 AM
RE: Silhouettes - by Tenkarider - 04-19-2015, 01:53 AM
RE: Silhouettes - by Gi Nattak - 04-19-2015, 02:29 PM
RE: Silhouettes - by Tenkarider - 04-19-2015, 03:12 PM
RE: Silhouettes - by Catone - 04-19-2015, 04:38 PM
RE: Silhouettes - by justincreedon - 06-08-2015, 05:55 PM
RE: Silhouettes - by Catone - 06-08-2015, 09:51 PM
RE: Silhouettes - by Gi Nattak - 06-08-2015, 11:06 PM
RE: Silhouettes - by justincreedon - 06-09-2015, 12:58 AM
RE: Silhouettes - by Gi Nattak - 06-09-2015, 01:57 AM
RE: Silhouettes - by justincreedon - 06-09-2015, 09:03 PM
RE: Silhouettes - by justincreedon - 06-12-2015, 12:25 PM

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