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Mass Sprite Sheet Expansion Battle & NPC
Here is another for you,
I know Maria has been done already but I made my own version intended to go with the patch. only having to reduce the palette by 1 color made this one pretty easy and not noticeable. (I didn't finish the dead/choco riding frames but Im putting my time into other sprites that seem to have never been done. (working on the train engineer)
One problem that I'm seeing with many of the npc sprites is the excessive use of skin tones in the hair and as gold/bronze ish trim on clothes. (to me its no big deal, but we already know what happens when they get poisoned/berserked etc) One that uses these A LOT is the generic town Woman. but for the sake of staying vanilla i guess i should leave it as is.
Here is the Old Woman as well. It should be 12 colors but havent tested to see if i missed a pixel.
And today I finished the Little Boy. perhaps it could use a few improvements here and there but its complete. should be 12 colors only as well.
I know Maria has been done already but I made my own version intended to go with the patch. only having to reduce the palette by 1 color made this one pretty easy and not noticeable. (I didn't finish the dead/choco riding frames but Im putting my time into other sprites that seem to have never been done. (working on the train engineer)
One problem that I'm seeing with many of the npc sprites is the excessive use of skin tones in the hair and as gold/bronze ish trim on clothes. (to me its no big deal, but we already know what happens when they get poisoned/berserked etc) One that uses these A LOT is the generic town Woman. but for the sake of staying vanilla i guess i should leave it as is.
Here is the Old Woman as well. It should be 12 colors but havent tested to see if i missed a pixel.
And today I finished the Little Boy. perhaps it could use a few improvements here and there but its complete. should be 12 colors only as well.
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