Users browsing this thread: 2 Guest(s)
Event bits in ASM and World Map Load events

#11
Posts: 1,633
Threads: 56
Thanks Received: 13
Thanks Given: 84
Joined: Apr 2014
Reputation: 12
Status
Atma
I might still think at 2 things: (considering that i never seen that code)
- How 'bout world map events? they're few, so they should handle important stuff... maybe someone of them handles chocobo actions?

- What happens exactly, when you fail? it explodes the game and crush?
You might even try to check if picking the code here and there, you created some code that uses wrong bit accumulators, like loading 16 bit accumulator and then using it with just 1 byte values, or 8 bit accumulators and then using 2 byte values: that happened while dealing with reverse HP and MP, and when i realized that... i managed to make work everything.


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
  Find
Quote  



Messages In This Thread
RE: Event bits in ASM and World Map Load events - by Tenkarider - 03-07-2015, 12:31 PM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite