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Serpent's Trench Map

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I'm referring to in the event code... "Magitek in Snow" uses the code $AA, and "Minecart" uses the code $AE... but yes, it seems like the battles were programmed as part of the cutscene itself. It's all in that 1-byte command.

There's actually an interview out there where one of the developers says that the Minecart scene is the most disappointing thing they made... they were probably in a rush at a time, and did a sloppy job.




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Messages In This Thread
Serpent's Trench Map - by Cyprus - 02-28-2015, 03:37 PM
RE: Serpent's Trench Map - by madsiur - 02-28-2015, 03:51 PM
RE: Serpent's Trench Map - by Tenkarider - 02-28-2015, 04:11 PM
RE: Serpent's Trench Map - by Catone - 02-28-2015, 04:28 PM
RE: Serpent's Trench Map - by Blue Mage Gab - 02-28-2015, 04:35 PM
RE: Serpent's Trench Map - by abyssonym - 02-28-2015, 05:01 PM
RE: Serpent's Trench Map - by Tenkarider - 02-28-2015, 05:12 PM
RE: Serpent's Trench Map - by abyssonym - 02-28-2015, 05:23 PM
RE: Serpent's Trench Map - by Tenkarider - 02-28-2015, 07:52 PM
RE: Serpent's Trench Map - by Lockirby2 - 02-28-2015, 11:16 PM
RE: Serpent's Trench Map - by Tenkarider - 02-28-2015, 11:44 PM

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