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Enemies packs and zoning...

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On a side note it's a shame... if that worked in the other way it could have been possible to create an artificial static Veldt in any place of the game(if the chaining pack test will reveal positive)...

On the other side this type of randomization will fit perfectly in one feature of my CotG hack...


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Messages In This Thread
Enemies packs and zoning... - by Tenkarider - 02-26-2015, 03:42 AM
RE: Enemies packs and zoning... - by Gi Nattak - 02-26-2015, 04:49 AM
RE: Enemies packs and zoning... - by Tenkarider - 02-26-2015, 02:56 PM
RE: Enemies packs and zoning... - by Gi Nattak - 02-26-2015, 03:04 PM
RE: Enemies packs and zoning... - by Tenkarider - 02-26-2015, 03:25 PM
RE: Enemies packs and zoning... - by abyssonym - 02-26-2015, 04:16 PM
RE: Enemies packs and zoning... - by Catone - 02-26-2015, 04:41 PM
RE: Enemies packs and zoning... - by Tenkarider - 02-26-2015, 06:59 PM
RE: Enemies packs and zoning... - by abyssonym - 02-26-2015, 07:07 PM
RE: Enemies packs and zoning... - by madsiur - 02-26-2015, 07:44 PM
RE: Enemies packs and zoning... - by Tenkarider - 02-26-2015, 08:11 PM
RE: Enemies packs and zoning... - by Lockirby2 - 02-26-2015, 08:23 PM
RE: Enemies packs and zoning... - by Tenkarider - 02-26-2015, 10:08 PM

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