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Auction House: Expanded-Workable

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How 'bout increasing of 1 the value of a variable which counts the number of times the game can take 50000 GP from you, then if you don't have enough GP, you give back GP with a cycle? (BEQ when the counter, which will be decreased of 1 each time, will reach 0)


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Messages In This Thread
Auction House: Expanded-Workable - by Catone - 01-28-2015, 10:54 PM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 10:59 AM
RE: Auction House: Expanded-Workable - by Tenkarider - 01-29-2015, 12:48 PM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 01:34 PM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 03:13 PM
RE: Auction House: Expanded-Workable - by Catone - 01-30-2015, 12:49 PM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 09:10 AM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 11:24 AM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 01:38 PM
RE: Auction House: Expanded-Workable - by Catone - 02-01-2015, 12:14 PM
RE: Auction House: Expanded-Workable - by Catone - 02-02-2015, 01:10 AM
RE: Auction House: Expanded-Workable - by Catone - 02-04-2015, 06:41 PM
RE: Auction House: Expanded-Workable - by madsiur - 02-04-2015, 08:22 PM
RE: Auction House: Expanded-Workable - by Catone - 02-08-2015, 07:32 AM

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